a DOTA2 Match insights, Prediction , Dota 2 items and apparel for a very cheap price: 2014

Dota2 Compendium For the International 4 Released

Dota2 Compendium For the International 4 Released

More than a week after valve announced the participating team that will compete for the most prestige dota2 tournament for this year. If you haven't read our article yet about the complete list please visit our article about THE INTERNATIONAL 4 PARTICIPANTS REVEALED! 

We also mention about for this years compendium and most of the fans are waiting for valve to release the compendium and valve didn't disappoint us just yesterday when valve release the compendium and for just 24 hours the prize pool is the same as last year already. The Dota2 community is really supporting the international not only for their favorite teams but also for the items that is given to them when they already have a compendium.

Dota2 compendium released for the international 4
Dota2 compendium released for the international 4
The prize pool will increase by $2.50 each time a player will buy a compendium for $9.99 the stretch goal for the international 4 compendium is really exciting given the fact that valve release some new features to persuade more players to buy a compendium. One new feature is you can level up your compendium which will lead you to unlock new animation and increase of boost each time you reach a certain level.

Dota 2 the international 4 compendium Stretch Goal

dota2 the international 4 compendium stretch goals
Dota2 the international 4 compendium stretch goals
As I mentioned in just 24 hours the total prize pool has increase into a very insane amount due to players buying compendium and due to the fact that more than 7,000,000 unique players just played last month as valve stated every time you are on idle mode in your Dota2 client.

So what is NEW FOR 2014

The international 4 largest prize pool in e-sports history
The international 4 largest prize pool in e-sports history
Valve highlighted for important new feature for this years compendium and let me tell it to you to make you more aware what is new for this years the international 4.

New Scoring System

Earn enhancements to your stretch goal rewards.

Every 100 points will level up your Compendium. You’ll receive extra immortal treasures, obtain new custom in-game effects, get bonus Loading Screens and increase your Battle Point Booster percentage as you progress.

Higher level Compendium owners will receive various custom visuals, including modified teleport effects, base healing effects, and even new appearances for Bottle, Blink Dagger, and Dagon. These level up Custom Effects last until July 28th.

As an added bonus, if you reach level 50, you’ll receive a special alternate version of the Mini-Pudge courier when the stretch goal is reached.

The International Courier

Lieutenant Squawkins reporting for duty.

Once your Compendium reaches Level 4, the International Courier will be yours: Kunkka's faithful Lieutenant Squawkins, a parrot unique in all the lands of Dota. Continue to develop your Compendium and you’ll unlock alternate styles for Lieutenant Squawkins at Level 24 and Level 41. The alternate styles will be available at a later date.

Evolving Battle Point Booster

Take your game to the next level.

You’ll see an increase to your battle pointer booster percentage as you level up. This item is unique in that it stacks with any other booster that you have active. The duration of the boost lasts from the time it’s activated until July 28th, with no limits on how many matches it can be used in nor how high the boost can go.

Immortal Treasures

A trove of special items.

Once the Immortal Treasure stretch goal is reached, you’ll receive an extra Immortal Treasure every 10 levels. Each time you open a treasure, you will find a different item, with a chance to get an exceptionally rare item.

Compendium Objectives

New ways to compete.

This year’s Compendium has several new objectives you can work toward to earn points. Take the 10 Hero Challenge, and try to win a game with each of ten randomly assigned heroes.

Offer up your unwanted items for exchange with the Offering of the Aegis. Every week your offering will be collected and Compendium Points and items will be left in its place.

Explore the new fantasy format. Each Compendium owner will be granted a ticket to compete in Dota Fantasy Season 1, starting May 19. Look for more details soon.

Now that you are already aware of the new features rest assured this years international will be a blast not only with the prize pool but with the exciting compendium features. If you haven't bought your compendium yet buy now and support the tournament

The International 4 Participants Revealed!

The International 4 Participants Revealed!

Valve didn't disappoint fans as they already announced early today the full list of participants and the teams that are included in the qualifier. We see some familiar teams and some teams that got a direct invite has already build a good momentum from the past tournaments that were held word wide.

So, I won't give more introduction as we go directly to the list of teams who received a direct invite to the most prestigious yearly tournament of DOTA2.

The International 4 List of teams who receive a direct invite

 Natus Vincere
     Team DK

 Vici Gaming
     invictus Gaming


     Evil Geniuses

The list says it all, the teams listed above deserve the direct invite as they show they deserve to be invited directly to the international 4. Four teams from  China showing how ready the chinese to take the throne as this year's the international champion. As we remember  Alliance really show up a good fight last year's international losing only at the grand finals against  Natus Vincere but still manage to grab the title.

As valve announced the direct invite teams, they also released at the same time the teams included in the qualifiers. The international 4 is really different unlike the previous the international qualifiers since their are 4 division right now. American qualifier, Europe Qualifier, South East Asia Qualifier and China Qualifier. 

Each qualifier division has 10 teams to battle for the invite for this years International. The champion of each region will join the 11 teams listed above and the rest will go on wildcard and the champion of the wildcard will join the rest of the teams.

The regional qualifiers will occur with a span of 4 days. On the first two days each team will face each other in a Best of 1 round robin format. On the third day the top 4 will advance to the second round with double elimination format. The top 2 will be in the winners bracket, while the 3 and 4 position will start at the losers bracket. The final day will feature a Bo3 match for the championship and consolidation match for the 3rd place. 

The International 4 List of teams who will undergo the qualifiers.

May 12 - 15th NA Qualifier
1. Team Liquid 
2. No Earthspirit
3. Osiris Gaming
4. TOP5
5. Union Gaming
6. Sneaky Nyx Assassins
7. Team eHug
8.CNB e-Sports Club
9. North American Rejects
10. Revenge eSports

May 20th - 23th Chinese Qualifier
2. LGD Gaming
3. CIS Game
4. TongFu
6. CNB.cn
7. New Element
8. Orenda
9. Speed Gaming.cn
10. HyperGloryTeam

May 16th - 19th SEA Qualifier
1. MVP Phoenix
2. Execration
3. MiTH.Trust
4. Mineski Infinity
5. First Departure
6. Team Zephyr
7. Arrow Gaming
8. Rex Regum Qeon
9. Scythe Gaming
10.Orange Esports

24th - 27th European Qualifier
1. Relax
2. Virtus.pro
3. Monomaniacs
4. Team Dog
5. NEXT.kz
6. Power Rangers
7. RoX.KIS
8. Aware Gaming
9.Meet Your Makers
10.hehe united

We can expect a very good games coming our way as the international 4 is on the way and really fast approaching.  Dota2 community  is getting ready for this years international 4 not only watching games but for the compendium.

The compendium was first released during the international 3 to help rise the prize pool and it really helps a lot. We can expect something like the compendium in the upcoming patch.

DOTA2 6.81 Update Full list and predictions

DOTA2 6.81 Update Full list and predictions

The Dota2 community once again received a very good announcement  last April 25,2014 about the possible changes that will occur. It been so long since valve released the 6.80 patch giving out a new meta which includes new techniques that lead to more exciting and action packed games.

Dota2 6.81 Update Spring Cleaning
Dota2 6.81 Update Spring Cleaning

A review of 6.80 patch a meta that will be remembered

An item which is very common during the 6.80 patch even the support heroes like crystal maiden once's seen using hand of medas. Some of the dota2 pro players believe that a rich support can lead to a very easy win. You can read the article here where in a pro player from China mention about how a rich support can lead to an easy win.

Lycan began to be popular once again in the meta game it started when teams from the east started using lycan to do a very heavy push line up or using it as main carry. If lycan isn't ban during the draft it will surely be use by one of the two teams.

Hard lane,hard no more the best nerf that is done as we are concern is the map set up of dota2 where in the hard lane is not that hard anymore. We all know how hard before laning again'st 3 or 2 opponent knowing you are in a very bad possession all the time.

I listed only three that is very notable about the 6.81 patch and you can consider more than hundreds of dota2 changes that came during the 6.80 patch that changed the meta game big time. Now lets go over to the hero changes in dota 2 with this 6.81 update.

Dota2 6.81 the spring cleaning full update list

  • Aghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active [?]

Ancient Apparition
  • Chilling Touch attack speed reduction increased from -15 to -20

  • Mana Void's area of effect increased from 450 to 500

  • Counter Helix now uses Pseudo Random chance [?]

  • Flaming Lasso mana cost increased from 150 to 225

  • Base damage increased by 4

  • Bloodrage cast point improved from 0.6 to 0.4
  • Bloodrage can no longer be dispelled [?]

Bounty Hunter
  • Track cast range increased from 900/1050/1200 to 1200

  • If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit
  • If you have not been attacked for 10 seconds, Drunken Brawler will cause you to evade the next attack[?]

  • Warpath no longer has unique values for the first movement speed stack[?]
  • Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5% [?]

  • Spiderling's Poison Sting damage per second increased from 4 to 8
  • Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother
  • Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage [?]
  • Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%

Centaur Warrunner
  • Hoof Stomp mana cost increased from 85/100/115/130 to 130

Chaos Knight
  • Phantasm now has a 50% chance to create one extra illusion when cast

  • Penitence cooldown reduced from 14 to 14/13/12/11

  • Death Pact cooldown reduced from 45 to 45/40/35

  • Poison Touch no longer causes a ministun[?]

  • Kinetic Field cooldown reduced from 14 to 14/13/12/11

  • Doom damage no longer ignores magic shields [?]

Drow Ranger
  • Gust knockback duration increased from 0.2 to 0.5

Earth Spirit
  • Stone Remnant recharge time reduced from 35 to 30

  • Creeps no longer try to path around Fissure; they will wait for it to disappear
  • Echo Slam no longer ignores units that are invisible or in Fog of War

Elder Titan
  • Echo Stomp mana cost reduced from 100/115/130/145 to 100
  • Echo Stomp physical and magical damage increased from 80 to 80/85/90/95 each

Ember Spirit
  • Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3 [?]
  • Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80

  • Untouchable slow duration increased from 3 to 4

  • Midnight Pulse area of effect increased from 400 to 600

Faceless Void
  • Base agility increased from 21 to 23
  • Turn rate improved from 0.5 to 1

  • Homing Missile now hits invisible units
  • Homing Missile hits required to destroy increased from 3 to 3/3/4/5

  • Burning Spears is no longer a Unique Attack Modifier

  • Ghost Walk slow no longer affects magic immune enemies
  • EMP delay increased from 2.6 to 2.9

  • Dual Breath range increased by 50
  • Liquid Fire level 4 cooldown reduced from 5 to 4
  • Aghanim's Scepter Macropyre duration increased from 7 to 14
  • Aghanim's Scepter Macropyre range increased from 1350 to 1800 [?]

  • Base attack time improved from 1.6 to 1.5

Keeper of the Light
  • Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values

  • Torrent area of effect increased from 215 to 225
  • X Marks The Spot can now last twice as long on allied heroes
  • Ghost Ship allied buff duration increased from 8 to 10
  • Add Ghost Ship AOE indicator for allies

Legion Commander
  • Overwhelming Odds bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65 [?]
  • Overwhelming Odds area of effect increased from 315 to 330
  • Overwhelming Odds base damage rescaled from 50/100/150/200 to 60/100/140/180
  • Moment of Courage now uses Pseudo Random chance [?]

  • Lightning Storm now slows its targets by 75% for 0.5 seconds

  • Frost Armor can now be cast on buildings
  • Aghanim's Scepter Chain Frost no longer has a bounce limit

  • Attack range increased from 650 to 670
  • Aghanim's Scepter Laguna Blade damage goes through magic immunity [?]

  • Hex cooldown reduced from 30/25/20/15 to 30/24/18/12

Lone Druid
  • Spirit Bear health regeneration increased from 2 to 2/3/4/5

  • Base agility reduced from 22 to 18

  • Shapeshift no longer provides 100/200/300 bonus health

  • Removed Skewer maximum target limit
  • Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200

  • Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
  • Mystic Snake no longer requires Fog of War vision to bounce
  • Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5

  • Base movement speed increased from 305 to 315

  • Sacred Arrow vision reduced from 800 to 650

Naga Siren
  • Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
  • Rip Tide area of effect reduced from 350 to 320
  • Rip Tide negative armor no longer goes through magic immunity

  • Heartstopper Aura area of effect increased from 1000 to 1200
  • Reaper's Scythe now adds +30% duration to the respawn timer

Night Stalker
  • Darkness now also affects the vision of buildings

Nyx Assassin
  • Impale cooldown increased from 11 to 13
  • Impale can no longer be blocked by Linken's Sphere

Ogre Magi
  • Base armor increased by 1
  • Cast animation improved from 0.56 to 0.45

  • Purification area of effect increased from 225 to 240
  • Repel no longer removes positive buffs from allies [?]
  • Guardian Angel duration increased from 5/6/7 to 6/7/8
  • Aghanim's Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10

Phantom Assassin
  • Stifling Dagger cooldown reduced from 8 to 6
  • Blur evasion chance increased from 20/25/30/40 to 20/30/40/50

  • Icarus Dive cast point extended from 0.01 to 0.2
  • Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70
  • Fire Spirits health cost increased from 15% to 20%

  • Decrepify mana cost reduced from 100 to 60
  • Nether Ward duration increased from 25 to 30

Queen of Pain
  • Shadow Strike cooldown reduced from 20/16/12/8 to 16/12/8/4
  • Shadow Strike cast range increased from 400 to 435

  • Strength gain increased from 1.7 to 2.3
  • Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2

  • Backstab now works when attacking allied units

Shadow Demon
  • Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time

Shadow Fiend
  • Requiem of Souls' secondary debuff now affects magic immune units

  • Agility growth increased from 2.1 to 3.0
  • Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8

Skywrath Mage
  • Base movement speed increased from 315 to 325
  • Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240

  • Fixed Sniper's acquisition range not matching his maximum attack range [?]

Spirit Breaker
  • Nether Strike cast range increased from 400/550/700 to 700 [?]
  • Nether Strike cooldown rebalanced from 75 to 80/70/60

  • Base damage increased by 6

Templar Assassin
  • Psionic Trap sub-ability now has the same cast point as the ability on the trap itself[?]

  • Strength gain reduced from 1.9 to 1.4
  • Reflection slow no longer persists through magic immunity
  • Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5

  • Anchor Smash damage reduction increased from 40 to 60%
  • Anchor Smash now works on Ancient creeps[?]

  • Heat Seeking Missile is no longer blocked by Ethereal

  • Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75

Troll Warlord
  • Melee Whirling Axes cast point improved from 0.2 to 0

  • Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced. [?]
  • You can now load an ally into your snowball within 400 range by right clicking on them
  • Snowball moves 75 MS faster for each allied hero inside it
  • Snowball deals 20/30/40/50 extra damage for each additional hero in it

  • Soul Rip area of effect increased from 975 to 1300
  • Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
  • Tombstone Zombies no longer give any experience or gold [?]
  • Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
  • Flesh Golem's Plague Aura now affects magic immune units

  • Fury Swipes is no longer a Unique Attack Modifier

Vengeful Spirit
  • When Vengeful Spirit is slain, her killer is inflicted with a negative Vengeance Aura, which decreases the damage of her killer and their nearby allies, until she revives [?]

  • Grave Chill cooldown increased from 10 to 16/14/12/10

  • Shadow Word duration increased from 9 to 11
  • Upheaval cooldown reduced from 50 to 50/46/42/38

  • Activating Windrun now disjoints incoming attack projectiles
  • Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs

Witch Doctor
  • Maledict cooldown reduced from 35 to 20
  • Death Ward base attack time improved from 0.25 to 0.22

Wraith King
  • Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
  • Base armor reduced by 1

  • Arc Lightning cast point improved from 0.4 to 0.2
  • Lightning Bolt true sight range reduced from 900 to 750
  • Lightning Bolt flying vision range reduced from 1000 to 750
  • Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range


Animal Courier
  • Ground Courier respawn time reduced from 180 seconds to 140 seconds

  • Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge

  • Mana regeneration from 100 over 30 seconds to 135 over 40 seconds

Eul's Scepter of Divinity
  • Cyclone now deals 50 damage to enemy units when they land
  • You can now cast Cyclone on yourself while you are magic immune

Manta Style
  • Mirror Image now resets the current attack and spell targeting priority [?]

  • Chain Lightning damage reduced from 160 to 150
  • Static Shock area of effect is now centered around the unit with the Static Charge, rather than around the attacker
  • Fixed Chain Lightning not functioning properly when it procs while a previous proc is still bouncing [?]

  • Necronomicon Warrior's movement speed rescaled from 330/360/390 to 350
  • Necronomicon units XP bounty increased from 59 to 100/150/200

Observer and Sentry Wards
  • Sharing wards with allies now requires a Control key override.[?]
  • Wards can no longer be placed in the fountain areas

Pipe of Insight
  • Pipe health regeneration reduced from 11 to 8
  • Pipe now provides Insight Aura, which grants 4 health regeneration to nearby allies
  • Pipe's active buff is no longer dispellable

Rod of Atos
  • Cripple ability cooldown reduced from 12 to 10

Scythe of Vyse
  • Hexed units' base movement speed increased from 100 to 140[?]

Shadow Amulet
  • Fade no longer requires the target to remain stationary [?]

Shadow Blade
  • Shadow Walk duration increased from 12 to 14

Town Portal Scroll
  • Added an option to require a halt command to in order to cancel a Town Portal Scroll

Yet a new update has been release and you can find several good changes on these update surely we will be seeing a good new meta as the international 4 fast approaching.